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  1. Image : Scott McCloud.
    Comic Book Temporal/Juxtapositional Closure (MCCLOUD, S. )
    Search Score: 5
  2. Image : Scott McCloud.
    Now you die (MCCLOUD, S. )
    Search Score: 5
  3. Image : Scott McCloud.
    Visual Closure (MCCLOUD, S. )
    Search Score: 5
  4. Image : Scott McCloud.
    Basic Level Category and Closure (MCCLOUD, S. )
    Search Score: 5
  5. Image : Scott McCloud.
    Visual Closure, Image Completion (MCCLOUD, S. )
    Search Score: 5
  6. Image : Scott McCloud.
    McLuhan's Cool media, Comics and Television (MCCLOUD, S. )
    Search Score: 5
  7. Image : Scott McCloud.
    The Pictorial Language of Comics - Mapped (MCCLOUD, S. )
    Search Score: 5
  8. Image : Scott McCloud.
    The Pictorial Language of Comics (MCCLOUD, S. )
    Search Score: 5
  9. Image : Scott McCloud.
    Visual and Linguistic Interpretation (MCCLOUD, S. )
    Search Score: 5
  10. Image : Scott McCloud.
    Masking (MCCLOUD, S. )
    Search Score: 5
  11. Image : Scott McCloud.
    Embodied Interaction (MCCLOUD, S. )
    Search Score: 5
  12. Image : Scott McCloud.
    Basic Level Category (MCCLOUD, S. )
    Search Score: 5
  13. Image : Scott McCloud.
    What are you really seeing. (MCCLOUD, S. )
    Search Score: 5
  14. Image : Scott McCloud.
    Amplifiction through Simplification (MCCLOUD, S. )
    Search Score: 5
  15. Image : Scott McCloud.
    Comics don't have to be disposable kiddie-fare (MCCLOUD, S. )
    Search Score: 5
  16. Image : Scott McCloud.
    This is not a pipe (MCCLOUD, S. )
    Search Score: 5
  17. Image : Scott McCloud.
    Earliest Comics (MCCLOUD, S. )
    Search Score: 5
  18. Book : Scott McCloud.
    Reinventing Comics (MCCLOUD, S. )
    Search Score: 4
  19. Image : [...] felt that I didnt have time to address before begining this strip, hence no perspective. Perspective is something which Scott McCloud picks up and leaves in his books more or less when it suits him to do so. From this and from Scotts books it would [...]
    Research Proposal: Research Methods (GREEN, A. )
    Search Score: 3
  20. Book : Scott McCloud.
    Understanding Comics (MCCLOUD, S. )
    Search Score: 3
  21. Book : [...] iller believes this can confuse the reader. Every panel should advance the story (from Will Eisner). Uses what Scott McCloud calls aspect to aspect transitions to give a sense of place and space. People react differently to black and w [...]
    Artists on Comic Art (SALISBURY, M. )
    Search Score: 2
  22. WebArticle : [...] ith which this research project is concerned. Alan Manning is primarily concerned with how the reduction of detail that Scott McCloud describes may be employed in developing a type of information design which is more comprehensible and so more retai [...]
    MANNING, A. 1998. [WWW]http://cmbsd.cm.nctu.edu.tw/~icm5201/spr2003/manning.pdf. Understanding Comics: The Invisible Art. Last Accessed: 23 Feb 2007.
    Search Score: 1
  23. Panel : When Scott McCloud presents a circle two dots and a line and asks ...
    The development of this interface's visual styling : 2,43
    Search Score: 1
  24. Panel : and Scott McCloud describes* how panelshape can be used to manipulate the readers perception of time ...
    The development of this interface's visual styling : 1,12
    Search Score: 1
  25. Panel : (ii) And secondly, so as to take advantage of what Scott McCloud describes as comic book closure*,
    The development of this interface's visual styling : 0,2
    Search Score: 1
  26. Panel : (i) Firstly I wanted to experiment with Scott McCloud's 'infinite canvas' concept.
    'Implied interaction' Hub. : 60,62
    Search Score: 1
  27. Panel : In fact, as Scott McCloud has pointedout ...
    'Gestalt Filmmaking' : 21,22
    Search Score: 1
  28. Panel : * Scott McCloud: McCloud, S. 1995. Understanding Comics.
    'Gestalt Filmmaking' : 20,20
    Search Score: 1
  29. Panel : as this would exploit some of the using the persuasive power of comics which both Scott McCloud* ...
    Development Report: Round 1 (21/10/06 to 19/08/07) : 8,0
    Search Score: 1
  30. Glossary : Coined by Scott McCloud in Reinventing Comics the term infinite canvas is used to describe the potentially limitless page size afforded the web comic artist
    Glossary: Infintite Canvas
    Search Score: 1
  31. Glossary : [...] s which employs reduced detail. The missing detail is fleshed out subconciously by viewer using past experience and cultural knowledge to make sense of what is being percieved. See Scott McCloud's Understanding Comics, page 31 for a visual example.
    Glossary: Closure
    Search Score: 1
  32. Glossary : Coined by Scott McCloud in Understanding Comics, the term closure refers to the act on the part of the reader of adding in information or detail not specifically articulated in a passage of a comic book. These details can take many forms, for exampl [...]
    Glossary: Closure
    Search Score: 1
  33. Flash : [...] .com. PoCom-UK-001 exemplifies one type of "infinite canvas" webcomic, or "hypercomic" as Merl likes to call them, that Scott McCloud has discussed at length in his latter books. Whilst PoCom-UK-001 is innovative, the navigation suffers from fixed [...]
    PoCom-UK-001 (GOODBREY, D. )
    Search Score: 1
  34. Book : Idioms: Term and meaning borrowed from Scott McCloud. Most aps are organised by information structure idioms such as a list of objects, a list of actions, a list of subject categories and a list of tools.
    Designing Interfaces (TIDWELL, J. )
    Search Score: 1
  35. Book : [...] g it with maximum efficiency. This fits in tightly with the concept of closure utilised by comic books and described by Scott McCloud. We understand our lives through metaphors both primary metaphor and complex metaphor. These are created and m [...]
    Philosophy In The Flesh (LAKOFF, G. JOHNSON, M. )
    Search Score: 1
  36. Book : [...] THE how to draw comics book. Or at least that's how it's often viewed from both inside and outside the comics industry. Scott McCloud says of it in his bibliography for Understanding Comics First we loved it, then we hated it, now we love it again. [...]
    How to Draw Comics the Marvel Way (LEE, S. BUSCEMA, J. )
    Search Score: 1
  37. Book : Will Eisner's book is in many ways a forerunner of the Scott McCloud books. Similar to McCloud, Eisner's book is a dissection of the art of making comics. However, rather than the justification of comics as an art form which is McCloud's goal [...]
    Comics and Sequential Art (EISNER, W. )
    Search Score: 1
  38. Book : [...] respect visual controls are better able to suggest a process through the comic book device of proximity as discussed by Scott McCloud. The human drive to form meaning through visual proximity and intuition is discussed by Wolfgang Kohler. By contr [...]
    Where the Action is (DOURISH, P. )
    Search Score: 1
  39. Book : Carlson draws four fingered hands. Current trend is for cartoon images to have only three fingered hands. See Christopher Hart and Scott McCloud for examples.
    Learn to Draw Comics (CARLSON, G. )
    Search Score: 1

39 Matches

This research project is the work of Andrew Green, M.A. Design student (2005-2008) at UWCN.